The Long Crisis
The Long Crisis is a moniker, coined in academia and popularized in media, that signifies the conditions of life in the United States ca. 2012. The term is viscerally useful in that it captures both the despair underlying perceptions that the event is likely to continue indefinitely, as well as a pervasive feeling of impending disaster.
Like the Great Depression of the 1930s, the genesis of The Long Crisis is economic in nature. The term itself refers not only to the fiscal events and social policies that caused the downturn but also to the resulting economic, sociopolitical, technological, artistic, religious and cultural changes brought about by it’s onset. It is an era, not an event or historical curiosity.
From a gameplay/scenario-building perspective, The Long Crisis underlines and places boundaries around the particular elements that make the World of Darkness “dark”. It allows for and supports an underlying logic for understanding societal differences between the World of Darkness and the real modern world, differences that typically would otherwise remain undefined.